Raising Jake Studios Cans2Cones V4

Headphone to Speaker Emulation Plugin

Headphone to Speaker Emulator

If you are mixing on headphones in a home studio, dorm room or on the road you know that it can be tough to assess how your mix will sound when played back on loudspeakers, Cans2Cones can help.


What Cans2Cones Does

Cans2Cones reduces the "superstereo" effect of headphones by generating cross-mixed Interaural Time and Amplitude Differences (ITD and IAD) for left and right ears.

This crossfeed is not the same thing as simple panning or stereo width reduction.

It actually produces a sense of distance to the emulated "speakers" with subtle EQ changes and comb filtering that occurs with real loudspeakers in a real room.


What Cans2Cones Does NOT Do

Cans2Cones is not a "headphone equalizer".

It does not attempt to correct any spectral imbalances in your headphone's frequency response nor does it apply any "room correction" or room ambience.

It assumes a flat frequency response in a heavily treated room with monitors placed on a customary equilateral triangle to the listening position.

A unique feature of Cans2Cones is the "Dynamic De-Compression" control that reduces the "in your head" compressed sound that occurs due to the close proximity of headphone drivers to the eardrums.

This decompressor "dries out" the sound to a small degree which helps to emulate what one would hear with real speakers in a real room.

Dynamic De-Compression helps the listener to better assess the amount of reverb and compression in a mix which is often exaggerated when listening on headphones.

Cans2Cones includes 3 "Quick Select" presets: "Near-field", "Mid-field", and "Far-field" that generate the apparent distance and frequency response of typical monitor speakers used in those positions.

The Emulated distance can also be varied to other values with the Distance control.

Also included is a "Subwoofer" control that fills in the low-end frequency response to provide full range response on any of the "speakers".

When selecting different distances the audio perspective changes - just like moving monitors around in a real room!

System Requirements

  • OpenGL2 graphics required on Windows
  • Metal graphics required on Mac
  • MacOS 10.11 El Capitan and above
  • Windows 7 and above (64-bit only)
  • Intel, AMD, or Apple Silicon CPU

Plugin Formats

AAX Native, AU, VST2, and VST3

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For detailed instructions on the registration/download process, you can visit our dedicated page by clicking here: Install Instructions.