Lese Herman
Morphing Reverb Plugin
A Reverb That Morphs Itself
With an all-original reverb topology, Herman is a reverb, but a lot more than that.
A selection of internal "contour" processors (working alongside a "gain protector" system) lets Herman's reverb tail morph itself over time, resulting in detailed sonic landscapes.
Herman's visualizer also reacts to the input of the sound (as well as the internal state) and subtly morphs internal parameters of the reverb to "fit" the sound.
MIDI, of course
With Herman's "Bloom" effect (and also a few different kinds of internal contour processors) you can feed in your own MIDI data to "play" the reverb as it runs, similarly to how Teuri has keytracking, and Fletcher has shimmer.
Tail Contouring
Similarly to how Recurse does it's "recursive processing", Herman's "contour processors" occupy each feedback line of the reverb network.
As you turn these effects up, as the sound loops over itself the reverb tail will change.
Internally there is also a gain limiting system, so that no matter what you change, the sound will never get out of control.
There are a dozen+ different unique contour processors to select from.
Mere Illusions
Just like in Hikari, "Illusion" is back, but with even more features. There are four different Illusion models to select from.
Herman's custom algorithm for Illusion also adjusts the effect further based on the perceived "intensity" of the incoming sound.
Generative Stuff
Herman's visualizer is complex (the most complicated visual component Lese has made so far), and it isn't just for decoration.
The positioning of the individual panels react to the incoming sound, and subsequently alter the internal algorithm subtly to "fit" the sound.
There are also a selection of different "styles" that the visualizer can change between based on the type setting of the Illusion processor.
System Requirements
- Intel, AMD, or Apple Silicon CPU
Plugin Formats
AAX Native, AU, VST3
User Manual