Engine Audio Dark ERA 2

Ancient Virtual Instruments


Echoes of Ancient Rituals

Dark ERA 2 takes you into a sound world where music was more than accompaniment.

Sounds structured actions, created community, and gave meaning to moments.

Eduardo Tarilonte translates this idea into a modern library that shapes historical instruments, voices, and textures into a clearly defined, playable sound.

Deep drums, long drones, and expressive voices evolve into music that opens space and carries tension.

Dark ERA 2 is designed to build atmosphere, shape movement, and guide scenes musically - from subtle tension to powerful, driving moments.



Instruments with a Clear Identity

At the center are instruments whose sound immediately shows character.

Bowed and plucked string instruments such as Tagelharpa, Nyckelharpa, and Psalmodikon deliver deep foundations, subtle movement, and rhythmic impulses that integrate naturally into a composition.


Wind and horn instruments expand the palette with distinctive signals, drones, and floating textures.

A versatile percussion section provides structure, dynamics, and energy - from restrained pulses to clearly defined, driving rhythms.

All instruments are designed to combine effortlessly and work musically together - without lengthy sound design, but with plenty of creative flexibility.



Rhythm In Motion

Rhythm in Dark ERA 2 is created through layering, dynamics, and variation.

Playable drums, rhythmic performances, and epic and primal loops can be freely combined to form organic grooves that evolve naturally over time.

These structures respond to tempo and performance and adapt to different moods - ideal for film, games, and narrative music where rhythm is more than just timekeeping.


Voices as a Musical Element

The voice section adds a clear human layer to the sound.

Voices are used melodically, rhythmically, and texturally and can be shaped and controlled with precision.

Vocal drones, overtone singing, throat singing, and powerful war vocals offer a wide expressive range - from subtle tension beds to present, assertive accents.


Soundscapes and Textures

Multi-layered soundscapes and rhythmic pads connect instruments, voices, and textures into complete sonic environments.

All layers can be individually adjusted, mixed, and animated in the internal mixer of the Engine Player.

This allows the creation of flexible atmospheres that work both as a subtle foundation and as a defining element within a composition.


Direct Workflow

Dark ERA 2 runs in the Engine Player and offers a clean, focused interface with direct access to sound, rhythm, and performance parameters.

Tempo-synced content automatically adapts to your DAW.

Many patches are performance-based and support intuitive playing - from the first sketch to the final cue.

Thanks to efficient lossless compression, the library remains compact while maintaining full sound quality.


Features

  • Cinematic library with a focus on atmosphere, rhythm, and expression
  • Playable drums as well as epic and primal loops
  • Characterful string, wind, and percussion instruments
  • Extensive voice section for melodic and rhythmic applications
  • Multi-layered soundscapes with flexible layer mixing
  • Seamless integration into the Engine Player with tempo sync
  • Includes the complete content of Dark ERA

The Instruments

All instruments are clearly organized, fully playable, and specifically designed for combination within the Engine Player.

  • Bowed Strings: Tagelharpa (2 variants), Nyckelharpa (melodic and rhythmic), Psalmodikon (2 traditional versions and sound design)
  • Plucked Strings: Ancient Lyre, Cologne Lyre (normal and strummed), Trossingen Lyre (normal and strummed), Utrecht Lute
  • Winds and Horns: War Horns, Big Horns, Curved Horns, Bukkehorn, Shofar, Long Trumpet, Seashell Horn, Wooden Lur, Viking Panpipes, Double Flute, Elderwood Flute, Overtone Flute, Fujara, Pictish Pipes, Vulture Bone Flute, Deer Bone Flute, Didgeridoo
  • Percussion: Shamanic Drums (small, double, big and huge), Skin Drum, Skin Snare, Skin Tom, Square Frame Drum, Tympanum Romano, Deep Drums, Bones, Deer Antlers, Jawbone, Lithophone, Tuned Log, Stones, Flint, Obsidian, Anvil, Bronze Mortar, Horseshoe, Sickle, Sieves, Pan, Cowbell, Small Bells, Seed Shaker, Bullroarer
  • Voices: Viking Male Voice (legato and staccato), War Vocal Rhythms, Shamanic Invocations, Throat Singing (Kargyraa, Khoomei, Sygyt), Throat Singing Fry, Throat Singing Rhythm Builder, Vocal Overtone Singing, Breath Rhythms, Mouth Percussion, Whispers, Whispered Shouts, Drone Voices, Shamanic Vocal Drones
  • Sound Design: Rhythmic Pads, Ritual Soundscapes, Percussive Atmospheres, Cinematic Drones, Epic Loops, Primal Loops

System Requirements

  • MacOS 10.15 Catalina and above
  • Windows 10 and above (64-bit only)
  • Intel, AMD, or Apple Silicon CPU
  • 4GB RAM or more

Plugin Formats

AAX Native, AU, VST3, and Standalone

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