Cycling '74 Max 9

Standalone Patching Environment Software

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  • Regular price
    $399.00
    USD
    Cloud

     Instant Delivery

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    Cloud

    Digital Products


    Digital Products are delivered electronically either via your order status page, or via email.

    No physical product will be shipped to you!


    In most cases, the product you purchase from us is a serial number/license code/activation code to register the product with the manufacturer and download directly from them. This ensures you receive the latest version of products, and the best support when necessary.

    After purchase, your license code and relevant links will appear on your order status page, or they will be sent to you by email.

    For detailed instructions on the registration/download process, you can visit our dedicated page by clicking here: Install Instructions.

Education Proof

Products with education pricing are for students & teachers only. To prove your education status we require that you upload proof in the form of an image/PDF.


Types of proof

Student

Student ID Card, Letter of enrollment, or similar

Teacher/Lecturer

Teacher ID Card, Lecturer ID Card, Payslip, Letter from the school/college

Education proof is submitted to the manufacturer and is accepted at their discretion.


The Basics

iLok is a copy protection method used by many of our brands.

It has 3 types of activations, iLok USB, iLok Machine, and iLok Cloud.

Different brands/products will offer different iLok methods. iLok USB is always an option, but the availability of iLok Cloud and iLok Machine methods is at the discretion of the software developer.


iLok Account

For all iLok protected products, you will need an iLok account. You can create one for free here: ilok.com/#!registration


iLok License Manager

To manage your iLok licenses, there is a dedicated app called iLok License Manager. This app is used to register, activate, and move your licenses between locations.

You can download the latest installers from the iLok website: ilok.com/#!home


iLok USB Key

iLok USB

This activation is stored on an iLok 2 or 3 USB key.

It is the best option for portability, if you frequently move between multiple machines, and offline use.


iLok Machine ID

Machine ID

This activation is stored locally on your computer.

While this is a convenient way to work offline, and does not require the additional cost of an iLok USB, there is the risk of a license being lost in the case of a drive failure.

This option also requires extra care when you upgrade to a new computer, the license(s) must be deactivated on your old machine first to ensure you do not lose them.


iLok Cloud

iLok Cloud

This activation is based online, and requires a "cloud session" using the iLok License Manager.

It requires an active internet connection for the entire time you use the plugin(s).

A Playground for Invention

Max is an infinitely flexible space to create your own interactive software.

Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.

Patchcords connect one object to another. This connection lets objects share their output with connected objects.

Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.


Max 9 is more direct, more transparent, and full of inspiring new features that will spark your curiosity.

Version 9 brings a new collection of audio objects based on Ableton's ABL library, the biggest Jitter update in years, interface improvements, reinvented coding workflows - and much more.



The ABL Objects

We're excited to offer a suite of Max objects created with Ableton's ABL library for DSP.

These objects offer a patchable interface to the internal workings of some of Ableton Live Suite's most popular devices.

Whether you're looking to explore some wild distortion effects (abl.device.roar~) or dreamy reverbs (abl.dsp.shimmer~), the ABL library has got you covered.


Patching with Code

Patching in Max is even more powerful when you integrate text-based code.

Max 9 presents a new vision of code integration with patching - including a fully reinvented, fast and modern Javascript V8 engine.

Even if you've never tried integrating Javascript and Max, you'll definitely want to check out what is possible.


Codebox Everywhere

Stay in the flow with codebox, which enables direct text-based coding alongside visual patching.

Codebox variants provide support for JS (v8), Gen (gen, gen~, jit.gl.pix, jit.gen), and Node for Max, as well as dictionary and coll editing and OSC display.


New V8 Objects for JS

To access the new performance and compatibility features of Javascript V8 in Max, we've introduced the v8, v8ui, and v8.codebox objects.

With these new objects, you can make use of more modern (ES6+) language features like arrow functions and typed arrays, and in many cases enjoy a big speed improvement over the standard js object.



Introducing Jitter Geometry

In Max 9, we're going beyond the Jitter Matrix with a new way to represent 3D geometry data and several new realtime geometry objects to manipulate and fine-tune your 3D graphics in Jitter.


Enhanced Visuals with Jitter FX

The new jit.fx library of image effect objects makes creating interactive visual effects in Jitter more streamlined than ever.

Enjoy a full range of realtime, shader-based processes with an easy-to-use Max interface.

Included Effects:

  • Color adjustments and corrections
  • Stylized image manipulations
  • Distortions and Blurs
  • Blending and Compositing
  • Time delay and temporal displacement

New in Jitter

In addition to the exciting new jit.geom objects and jit.fx, Max 9 brings exciting new additions that enrich Jitter in both practical and inspiring ways.

In-Window UI Objects

Use jit.ui objects to build kiosk experiences or interact with your patch without leaving fullscreen mode.

3D Widgets

Directly edit your 3D scenes in Jitter with updated, in-window UI widgets.

Scene Rendering

Max 9 introduces ReSTIR-based global illumination, order-independent transparency, depth-sorting, and new scene FX passes to add texture and grain.

Jitter in Production

Switch Jitter into post-production and animation mode with new "fixed_delta" attribute for jit.world, jit.mo, and all animation-driven objects in Jitter.

New objects jit.bang and jit.frame also help in syncronizing your processes with rendering.


Remote Control

Parameter Connect

Easily connect UI objects in Max to supported object attributes without any patchcords.

This feature is currently supported by all ABL, jit.fx, and Gen objects, as well as jit.gl.slab.

Javascript V8 object support can be enabled by using the new JS attribute API.

OSC Integration

A new global preference allows you to set application-wide OSC address and port settings, and all parameter-enabled objects in your patch are automatically available to OSC messages.

The param.osc and osc.codebox objects let you inspect OSC state and communications.


Improving Your Patching Life

Thoughtful improvements to the Max environment that will enhance the way you patch, play, and explore.

List View

Explore the objects in your patch with a list-based interface.

Rapidly filter, search, and edit objects, and watch the numbers change.

Syntax Coloring

Inspired by our favorite code editors, Max syntax coloring makes it much more comfortable to read Max patches.

Global Record Button

Max moments are often fleeting, but now you can capture any audio from Max, in the moment, with the new Global Record Button in the Max Toolbar.

Preset Mixing

Connect a nodes object to preset to easily create an interface that lets you mix and interpolate presets across a 2D space.



Command Your Patcher with REPL

The familiar Max Window has a new input field that turns it into a command-line interface to your patch.

This input allows you to send text messages to named objects in your patch, send messages to the application itself, execute Javascript, or query the documentation.


System Requirements

  • MacOS 11 Big Sur and above
  • Windows 10 and above (64-bit only)
  • Intel, AMD, or Apple Silicon CPU
  • 4GB RAM or more (8GB or more recommended)

Crossgrade Proof

This crossgrade is for owners of a competing DAW. To prove your DAW ownership, we require that you upload proof in the form of an image/PDF.


Types of proof

A copy of your purchase receipt for the original license or the most recent update/upgrade

A screenshot of your product registration

A photo of your package (either CD/DVD or printed manual), with the unique serial number included in the photo.