Audiofier Sphaera
Virtual Instrument for Kontakt Full
Sphaera will play very long audio files starting from a set sample position, which can be randomized as a granular sampler would.
But each time the playhead is activated, Sphaera will swap to a different audio recording, generating beautiful cascades of sounds.
Although the most exciting aspect of Sphaera is its unique playing mode, this instrument's sounds can also be played in a usual fashion.
In the normal playing mode, Sphaera will play all selected sounds without any slicing.
Unique Layout
While all the main controls are laid out at the bottom of the page, the rest of the page will visualize all the currently selected sounds as soon as a key is pressed.
Spheric icons will show and hide in succession representing the current sound.
Effects & Sequencing
Sphaera includes a dedicated effects page with a convolution reverb that includes many impulse responses, from simple reverb spaces to crazy sound alterations, a portamento effect, a three-band equalizer, and a unique artifacts effect that alters the notes transitions.
And finally, Sphaera sports a step sequencer with scale and key manager, like most of Audiofier's instruments.
How Does it Work?
With the main CREATE COMBI/PATCH button generating a complete patch with new sounds and effects is as easy as clicking one button. Also, it is possible to just swap sounds keeping the parameters and effects unaltered.
While it is fun to let Sphaera generate new combinations, this instrument allows precise control over each parameter to create the patch the user envisioned.
The user will be able to set the sample start position for each sound, adding a randomizing factor to the "Start Position" value, so the script will choose a slightly different start position at each keypress.
The "Grain Length" control sets the length of each sound slice, the portion of sound that is played from the set start position. and "Length Random" adds randomness to the slice length.
The "Grains Gap" knob sets the time separation between each sound slice.
The "Sounds at Once" control can set up to 4 sound layers at once among the chosen sound layers.
The "Sounds Pool" control sets the number of sound layers among which the script will choose when randomizing the sound slices.
More Control
Sphaera includes a full set of Attack, Hold, Decay, Sustain, and Release controls that are applied to all sounds globally.
The "Random Pan" control places each sound slice randomly in the stereo field.
The "Random Octaves" control will transpose the played note randomly by intervals of one or more octaves.
The "Random AHDSR" control will apply different Attack, Hold, Decay, Sustain, and Release values for each sound slice.
The "Timing Options" menu offers several timing/speeds at which the sound slices will be triggered in succession when a key is played.
In "FREE" mode, the timing will be actualizing the "Grains Gap" knob. In that event, the timing will vary slightly for each sound slice, creating interesting timing variations.
Tame the Uncontrollable
When the "Cycle Forward" control is not activated, the sound slices will be triggered in a random order. Instead, when this control is activated, the sound slices will perform in the same order one after the other each time the key is pressed.
Sound
- 180 Sound Sources
- 60 Snapshots
Engine
- Unique Sounds Slicer
- Sequencer
- Key/Scale Manager
- Create Combinations with a click
- Create Full Patch with a click
Effects
- Convolver with unique IRs
- Portamento
- Artefacts effect
- 2 bands Parametric EQ
System Requirements
- Native Instruments Kontakt Full 5.8.1 and above (NOT Kontakt Player)
- MacOS 10.11 El Capitan and above
- Windows 7 and above (32 and 64-bit)
- Intel or AMD CPU
- 4GB RAM or more
- 3.8GB free storage space