{"product_id":"impact-soundworks-gameverb","title":"Impact SoundWorks GameVerb","description":"\u003cp\u003e\u003ciframe title=\"GameVerb\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/TmLmE1Te7U8\" width=\"560\" height=\"315\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch3\u003eRelive the Reverb of the 90S Video Game Generation\u003c\/h3\u003e\n\u003cp\u003eThe signature reverbs of countless legendary SNES, N64, and PSX games.\u003c\/p\u003e\n\u003cp\u003eOne-click, game-accurate presets, plus hardcore customizable Geek Modes.\u003c\/p\u003e\n\u003cp\u003eInstantly transport any sounds right into the universes of your favorite classic games.\u003c\/p\u003e\n\u003cp\u003eAdd unique flavor to lo-fi productions, EDM, digifu, or anything needing a retro feel.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch3\u003eRetro Goodness, DSP Perfection\u003c\/h3\u003e\n\u003cp\u003eThe Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), and original Sony PlayStation (PSX) are home to some of the most beloved video game soundtracks of all time.\u003c\/p\u003e\n\u003cp\u003eTheir programmers had to use clever tricks and strategies to create lush reverb on very limited hardware, using special algorithms, filters, and delays designed to take as little CPU as possible.\u003c\/p\u003e\n\u003cp\u003eWith GameVerb, these ingenious reverb algorithms have been not just emulated, but fully recreated in modern code, giving you the exact sound and control that composers and sound designers of the era had… just a lot more convenient.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch3\u003eSNES\u003c\/h3\u003e\n\u003cp\u003eThe classic delay of the SNES. Choose from dozens of presets that give you the sound of some of the most iconic SNES franchises like Mario, Mega Man X, Donkey Kong Country, and Final Fantasy.\u003c\/p\u003e\n\u003cp\u003eDial in the intensity you want with the time, feedback, and channel controls.\u003c\/p\u003e\n\u003cp\u003eFor even greater control, enter SNES Geek Mode and use the sliders to control the FIR settings, the element that defined the sound of so many iconic SNES soundtracks and songs.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch3\u003ePSX\u003c\/h3\u003e\n\u003cp\u003eNine classic reverbs from the PSX, each with its own unique character: Room, Studio Small, Studio Medium, Studio Large, Hall, Space Echo, Echo, Delay, and Half Echo.\u003c\/p\u003e\n\u003cp\u003eUse the size, feedback, damping, and width controls to have the reverb sit just right in your mix.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch3\u003eN64\u003c\/h3\u003e\n\u003cp\u003eNintendo's 64-bit powerhouse didn’t have its own reverb per se. Instead, it provided building blocks that developers used to create their own reverb.\u003c\/p\u003e\n\u003cp\u003eTo this end, we’ve included three modes. Mode 1 is a delay-line reverb used by many first-party EAD games like Ocarina of Time, Super Mario 64, and Mario Kart 64, among others. Mode 2 utilizes comb filters to recreate the reverbs for over 100 classic games, including Mario Party 3, Super Smash Bros., Donkey Kong 64, Banjo-Kazooie, and Kirby 64: The Crystal Shards. The third mode, unique to GameVerb, runs the two classic modes in series.\u003c\/p\u003e\n\u003cp\u003eTweak the presets or create your own sound using the time, feedback, damping and comb output controls. You can also jump into N64 Geek Mode and edit the comb filter parameters down to the last detail.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch3\u003eLo-fi Sculpting Control\u003c\/h3\u003e\n\u003cp\u003eExpanded global capabilities let you quickly and easily dive further into a vintage, retro sound.\u003c\/p\u003e\n\u003cp\u003eBring more dust and grit to your sound by lowering the sample rate or using one of the five modes of the Bit Rate Reduction filter.\u003c\/p\u003e\n\u003cp\u003eThe BRR filters were originally found only on the SNES, but we made them global for you to use with the PSX and N64 reverbs as well.\u003c\/p\u003e\n\u003cp\u003eControl how much of the sound gets affected with separate (but also linkable) dry and wet controls and color it with pre and post low pass filters.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch3\u003eFeatures\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e9 standard PSX (Schroeder algorithm-based) presets\u003c\/li\u003e\n\u003cli\u003e69 Mode 1 (delay-based) N64 presets with settings from classic games\u003c\/li\u003e\n\u003cli\u003e107 Mode 2 (comb-based) N64 presets with settings from classic games\u003c\/li\u003e\n\u003cli\u003e668 SNES presets primarily from classic games, along with several dozen ‘utility’ FIR filters (lowpass, bandpass, shelving, etc.)\u003c\/li\u003e\n\u003cli\u003eSample rate reduction: 11k, 22k, 32k, 44.1k, all with optional anti-aliasing\u003c\/li\u003e\n\u003cli\u003eSNES-style bit rate reduction (BRR) with 5 modes plus Adaptive mode\u003c\/li\u003e\n\u003cli\u003eOutput trim\u003c\/li\u003e\n\u003cli\u003e5 stereo modes: Stereo, Mono Left, Mono Right, Mono Sum, Mid\u003c\/li\u003e\n\u003cli\u003eGlobal (plugin-level) presets\u003c\/li\u003e\n\u003cli\u003eA\/B plugin states and one-button switching\u003c\/li\u003e\n\u003cli\u003eGlobal bypass\u003c\/li\u003e\n\u003cli\u003eDry \u0026amp; Wet knobs with optional inverse link control and lock (preventing Dry\/Wet from changing with presets)\u003c\/li\u003e\n\u003cli\u003ePre-processing and post-processing LP filters\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Impact SoundWorks","offers":[{"title":"Default Title","offer_id":68398833631455,"sku":"ISW-GVRB","price":49.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0016\/5173\/6636\/files\/ISW_GameVerb_Gui1.jpg?v=1794121068","url":"https:\/\/pluginfox.com\/products\/impact-soundworks-gameverb","provider":"PluginFox","version":"1.0","type":"link"}